Power Armor for DCC (or other Retroclones)

I’ve been way out-of-pocket with blogging as the baby date gets closer (super excited and terrified), and I haven’t actually been gaming to boot. Doesn’t mean I’m not thinking about stuff occasionally, though. For example, this was something I drafted up a while back, meant to flesh out more, and now am just going to […]

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Lighting as Dungeon Encounter: Two Methods

Brendan at Necropraxis recently had a great post on using the random encounter die as a time-tracker — instead of just triggering wandering monsters, the encounter die could also lead to torches burning out or lanterns running out of oil. As initially written, he advises just ignoring such results for the first two or three […]

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Path of the Acrobat: ADCC Thief Skill Set

Following up on my previous post about a new skill path for DCC thieves, I give you the DCC thief-acrobat. Of course, absolutely none of this has been play tested. These thieves are the master second-story artists, breaking in through an open window that no normal person could reach and escaping capture by sprinting from […]

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Path of the Bard: ADCC Thief Skill Set

In my previous Advanced Dungeon Crawl Classics (ADCC) post, I looked at a simple method for adding warrior subclasses to the rules. This led to some discussion on G+ of doing the same for the other classes. There’s some obvious room with the demihumans to do so, though it should probably be limited so humans […]

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Episodic Adventures and Then Some

So it’s been a while … As I mentioned over on G+, my wife and I are expecting our first child this June, and her first trimester wasn’t the easiest going for her. Compound that with my new position at work (started in August) starting to ramp up and the result is a lack of […]

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