It’s been a very long time since I posted anything new, so I’m shutting down the custom domain. However, everything I posted and links to all the downloads have been updated at https://ageofruins.wordpress.com/ — and who knows, maybe I’ll post something new over there!
Hello, all! It has been far too long since I posted something to Age of Ruins. In order to ease myself into blogging again I plan on posting a few, silly things just to get my creative juices flowing. As it turns out the recent announcement that Thor is now a woman has intrigued me. […]
I’ve been way out-of-pocket with blogging as the baby date gets closer (super excited and terrified), and I haven’t actually been gaming to boot. Doesn’t mean I’m not thinking about stuff occasionally, though. For example, this was something I drafted up a while back, meant to flesh out more, and now am just going to […]
In my last post, I struggled a bit to determine the DC for “encumbrance as encounter,” or a Weariness check as I dubbed it. I got a lot of positive feedback on the post, but Noah pretty fairly pointed out that there’s still a lot of work getting in the way of the fun in […]
In my last post, I jumped off from Brendan’s thoughts on lighting as encounter with a couple of ways to simulate the passage of time, and as usual my personal favorite is the playing card method. Last night, while perusing the LotFP Rules & Magic book for no particular reason, I started thinking about it […]
Brendan at Necropraxis recently had a great post on using the random encounter die as a time-tracker — instead of just triggering wandering monsters, the encounter die could also lead to torches burning out or lanterns running out of oil. As initially written, he advises just ignoring such results for the first two or three […]
Following up on my previous post about a new skill path for DCC thieves, I give you the DCC thief-acrobat. Of course, absolutely none of this has been play tested. These thieves are the master second-story artists, breaking in through an open window that no normal person could reach and escaping capture by sprinting from […]
In my previous Advanced Dungeon Crawl Classics (ADCC) post, I looked at a simple method for adding warrior subclasses to the rules. This led to some discussion on G+ of doing the same for the other classes. There’s some obvious room with the demihumans to do so, though it should probably be limited so humans […]