Archive | Dungeon

Lighting as Dungeon Encounter: Two Methods

Brendan at Necropraxis recently had a great post on using the random encounter die as a time-tracker — instead of just triggering wandering monsters, the encounter die could also lead to torches burning out or lanterns running out of oil. As initially written, he advises just ignoring such results for the first two or three […]

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In Death, Members of Project Murder-Hobo Have a Name: Sepulcher of the Mountain God Play Report

For our last few sessions I’ve been running a slighly modded version of Purple Duck Games‘ module AL2 – Sepulcher of the Mountain God. This post will contain some spoilers for that adventure, so read at your own risk. After emerging from the underground river that carried them potentially thousands of miles from the small […]

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Saturday Morning Maps: Caves of Yth

I may be taking a respite from trying to post a map every week; I missed last week because I didn’t have time to get anything drawn and a break would give me some time to build up a reserve on those weeks I do have time. I don’t have a big back-catalog of maps […]

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