This is my 99th post on the blog, which is something I find pretty awesome. I was hoping I’d stick to this thing when I started, and it’s actually worked out well. Originally I thought I’d try to write a lot more essays/thoughts on older games and gaming culture in general, and at some point […]
I may be taking a respite from trying to post a map every week; I missed last week because I didn’t have time to get anything drawn and a break would give me some time to build up a reserve on those weeks I do have time. I don’t have a big back-catalog of maps […]
A quick and simple one this week — the icons are not necessarily intended to be to scale, and there’s really not much to the map itself. Maybe an inspiration piece for something I can spend more time on later?
After my work in progress post last week, I decided to remove all of the landmarks I had noted during the pen drawing phase. For one thing, I am much happier with my hand-drawn wilderness than with the city/village marks. For another, if anyone else actually wants to use this it probably gives more value […]
I saw some really awesome, inspiring maps this week, like this wilderness map from Courtney at Hack & Slash and this megadungeon “tourist” map from Gus at Dungeon of Signs. It made me want to follow through with my my recent grumblings about doing a wilderness/region map. I didn’t end up going to crazy with […]
I missed posting anything last Saturday, which I was not thrilled about, but it can be tough getting one done every week on top of other posts and real life. I don’t know how Dyson does it! 45 drawn maps that he hasn’t scanned?!? Anyway, I’m thinking I need to keep them simple if I […]
I tend to feel like I’m sort of cheating with these “natural” cavern maps if I don’t add much adornment; it’s really just a bunch of squiggly shapes on graph paper as randomly as the human brain can allow (which isn’t very, really). Still, happy with this.
OK, probably closer to 10-15 minutes with post-scanning adjustments, but still knocked out pretty quick either way. More than anything, this was born from not wanting to not have a post, though some things I’ve been reading and thinking about lately crept into it in their own highly generic way. I have been wanting to […]
Stretching for nearly 1,000 miles between the salty marshes at its ends, the Atgur Brutal (“Killer/Death of Men”) stands as a natural barrier between the Atgur Reach and the rest of the northern continent. For centuries Arethi merchants toiled to maintain marked, raised trade routes that would allow safe traversal of the swamp to the […]
In the past week, I’ve seen great versions of this from Dyson and Gus L, and I’m sure a ton of other people have been interpreting it, too. Decided to throw my hat into the memetic ring as well with my take on Wil Wheaton’s CC-licensed map of a dungeon that never was, but may someday […]