In a previous play report, I mentioned that my DCC party is currently based out of the mining town of Split River. In the interest of summing things up before game night (and of having another post this week despite getting my ass kicked at work), here’s a list of knowledge, rumors, and gossip that […]
Tag Archives | city
A couple weeks ago I posted a version of Jeff’s carousing for xp rules, adapted to reflect the DCC RAW experience scale. So far in my DCC judging, I’ve awarded experience while adventuring using the guidelines in the rules, which are mostly centered around surviving threats. I’ve also stuck to Luck awards for good role-playing […]
Beyond the Realm of 1,000 Valleys lies a vast desert wasteland; it is the grave of the once-mighty Kaizan-Luo Imperium. Only one stronghold of its former glory remains in the entire barren expanse, floating nearly 5,000 feet above the rocks and sand: Luen-Shai, the last Sky City, home to one million surviving denizens of the […]
Going for something a little different with this one; my intention here is that all of the crosshatched areas represent blocks of buildings and alleys and the clear areas are the major streets running through this lost city.
After recently purchasing the very useful Vornheim City Kit by Zak S., I decided I wanted to take a stab at randomly generating the layout of my campaign’s fantasy megalopolis, Atgur (Proper). I started with the method for random layout that Zak suggests in the Urbancrawl rules, but something about that wasn’t quite clicking for […]