Tag Archives | cosmology

Holy Shit: Let’s Talk about Clerics in DCC RPG, Part 3

As previously noted, I am writing with two particular assumptions in mind: One, that alignment represents allegiance, and two, that the majority of “nature gods” are Neutral. I would say that Turn Unholy poses the biggest problem for me in regards to Chaos clerics. Last time I mentioned the anti-cleric, who completely lacked any version […]

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The Night Children: Hobgoblins in the Age of Ruins

Hobgoblins are by far the most sinister and devious of the Night Children, possessing a sharp, cunning intellect to rival that of mankind. They commonly employ ranged weapons, such as bows, and many display knowledge of spellcraft — traits unique among least demons. Because of this wit, hobgoblins are frequently encountered as leaders among large […]

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Servants of Order and Entropy: Alignment and Allegiance

Earlier this week, Keith Davies posted a comparison of three different “alignment” systems: The nine alignments of AD&D, the three alignments of OD&D, and the allegiance system of FantasyCraft and d20 Modern. In a bit of synchronicity, last week I was reading the Beyond the Black Gate Compendium 2010, which touches on the ideas from these two posts about the difficulty with alignment in sword & sorcery and shifting the OD&D alignment system toward an allegiance system. As I was reading BtBG, I was thinking that the allegiance scheme might be more in keeping with the tone of DCC RPG, and reading Keith’s post put me over the edge.

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The Night Children: Orcs of the Age of Ruins

After the swarming masses of goblins, orcs are the second most numerous and commonly-encountered breed of Night Children. Though all least demons are prone to mutation and malformation, the physiognomic diversity displayed by orcs is staggering. In fact, some sages with a particularly keen interest in styxozoology have suggested that rather than the five commonly accepted varieties of Night Children […]

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OSR Cleric, Age of Ruins Style (Redone)

In keeping with the rest of this week, I’m already posting a revision on my OSR post from the other day. I realized that the version I posted before is probably overpowered by the standards of most old-school games, so I boiled it down to its essence and tried to adopt some Flailsnails-style compatibility. In […]

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Revisiting Faith in the Age of Ruins

In yesterday’s post, I mentioned that I’ve been thinking about the idea of faith in my home game again; specifically the way the manifestation of divine power is reflected in the rules. Since there is no Arcane Background: Miracles edge or divine spellcasting in the setting, I originally outlined Faith as a skill modified by a few […]

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