Tag Archives | DCC RPG

Power Armor for DCC (or other Retroclones)

I’ve been way out-of-pocket with blogging as the baby date gets closer (super excited and terrified), and I haven’t actually been gaming to boot. Doesn’t mean I’m not thinking about stuff occasionally, though. For example, this was something I drafted up a while back, meant to flesh out more, and now am just going to […]

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Path of the Acrobat: ADCC Thief Skill Set

Following up on my previous post about a new skill path for DCC thieves, I give you the DCC thief-acrobat. Of course, absolutely none of this has been play tested. These thieves are the master second-story artists, breaking in through an open window that no normal person could reach and escaping capture by sprinting from […]

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Path of the Bard: ADCC Thief Skill Set

In my previous Advanced Dungeon Crawl Classics (ADCC) post, I looked at a simple method for adding warrior subclasses to the rules. This led to some discussion on G+ of doing the same for the other classes. There’s some obvious room with the demihumans to do so, though it should probably be limited so humans […]

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Episodic Adventures and Then Some

So it’s been a while … As I mentioned over on G+, my wife and I are expecting our first child this June, and her first trimester wasn’t the easiest going for her. Compound that with my new position at work (started in August) starting to ramp up and the result is a lack of […]

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ADCC: Deed-Based Warrior Subclasses

That’s Advanced Dungeon Crawl Classics (ADCC) – credit for the acronym goes to Ryan Colby. A while back I posted my take on the Ranger for DCC, inspired by Crawl! Fanzine #6, which also featured DCC versions of the paladin, bard, and gnome. I’ve actually had someone just start playing a ranger in my game, […]

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Hex Crawl Alphabet: D is for Dwarves

OK, we know that next hex over has a dwarven settlement of some sort in it. First off, what’s the general purpose of that settlement? Dwarf Settlement Purpose (d6) 1-3: Mining 4-5: Military 6: Mercantile Assuming “traditional” dwarves, military establishments represent a stronghold or fortress protecting the mountains, hills, or land below the earth from […]

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Hex Crawl Alphabet: B is for Bandits

Fantasy wilderlands are downright infested by bandits, brigands, and burglars of all stripes. Here are a couple of tables to help generate bandit camps. I’ve only concerned myself with the hit dice of the bandit’s leader, but bigger camps will surely have a few intermediaries with extra HD as well. 1d20: Bandit Leader HD / […]

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