Tag Archives | monster

Lighting as Dungeon Encounter: Two Methods

Brendan at Necropraxis recently had a great post on using the random encounter die as a time-tracker — instead of just triggering wandering monsters, the encounter die could also lead to torches burning out or lanterns running out of oil. As initially written, he advises just ignoring such results for the first two or three […]

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The Night Children: Hobgoblins in the Age of Ruins

Hobgoblins are by far the most sinister and devious of the Night Children, possessing a sharp, cunning intellect to rival that of mankind. They commonly employ ranged weapons, such as bows, and many display knowledge of spellcraft — traits unique among least demons. Because of this wit, hobgoblins are frequently encountered as leaders among large […]

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Hopping Death: Frog-Men for DCC

I’ve got mad love for frog-men; I know I’m not alone in this, both Wampus Country and the HMS Apollyon feature notable frog-man races. Much like the rat-men I’ve previously covered, frog-men as a traditional fantasy gaming adversary have roots in British game publishing (though the credits actually indicate Luke and Gary Gygax created the […]

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The Night Children: Orcs of the Age of Ruins

After the swarming masses of goblins, orcs are the second most numerous and commonly-encountered breed of Night Children. Though all least demons are prone to mutation and malformation, the physiognomic diversity displayed by orcs is staggering. In fact, some sages with a particularly keen interest in styxozoology have suggested that rather than the five commonly accepted varieties of Night Children […]

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Rat-Man Priest of Pestilence: DCC Monster

Just to be clear, this was a pre-scheduled post. If you are actually reading this on Thursday evening, there is a distinct possibility that I am currently out having dinner with the lovely Mrs. Elise Carr. Now, onto something a bit less attractive … Rat-men priests have the same stats as standard rat-men with the […]

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