So it’s been a while … As I mentioned over on G+, my wife and I are expecting our first child this June, and her first trimester wasn’t the easiest going for her. Compound that with my new position at work (started in August) starting to ramp up and the result is a lack of […]
Tag Archives | Random Tables
OK, we know that next hex over has a dwarven settlement of some sort in it. First off, what’s the general purpose of that settlement? Dwarf Settlement Purpose (d6) 1-3: Mining 4-5: Military 6: Mercantile Assuming “traditional” dwarves, military establishments represent a stronghold or fortress protecting the mountains, hills, or land below the earth from […]
The PCs have stumbled across a castle in their travels. Who lives there? What are they up to? Well, I took a slightly different approach with this, and I thought the best ideas for what they are up to might come from the judge just thinking about what certain combinations of results below mean. For […]
Fantasy wilderlands are downright infested by bandits, brigands, and burglars of all stripes. Here are a couple of tables to help generate bandit camps. I’ve only concerned myself with the hit dice of the bandit’s leader, but bigger camps will surely have a few intermediaries with extra HD as well. 1d20: Bandit Leader HD / […]
I’ve already quoted Eliot’s apocryphal advice about great writers stealing in a previous post, but I’ve got to bring it up again here. Michael Curtis’s Dungeon Alphabet (also in PDF) is one of the most ostentatiously useful and fun system-neutral supplements even published; if you don’t own it, you should. So last night when I got […]
As I noted in Part 1, I am writing with two particular assumptions in mind: One, that alignment represents allegiance, and two, that the majority of “nature gods” are Neutral. Also, this topic will now be split across three posts instead of just two, as I previously expected. In little brown book OD&D, all clerics […]
I’m still slacking on getting myself set up to take decent pictures of my minis. My Bones rewards are scheduled to arrive Tuesday, so I really need to get on that. The Bones minis are, after all, a big part of my excuse to paint minis and call it blogging. Speaking of which, the Bones […]
Last week, I posted about some additional gold for xp options I’m going to try out for my DCC game. I’ve put together a document for magical research (which I’ve also added to the downloads section). Most credit should go to Brendan and Jason, as my consequences are mostly hobbled together from things they’ve done previously. Check it out, and let me know what you think!
I’ve added a couple new documents to the downloads page: Carousing rules for DCC and a Thief skill reference sheet. The carousing rules are based on the original rules by Jeff Rients, and Jeremy Deram came up with the simple way to make them jive with the DCC RAW experience system.
So you’ve decided to use playing cards instead of dice to determine random encounters in your dungeon. The next step is to create an encounter table that corresponds to your cards, so that a single draw not only tells you that there is an encounter, but it also tells you what is encountered. Going with […]