Since I plan on writing a post concerning magic in the Hyborian Age at a much later time I want to start collecting some opinions on the topic. I’m going to save my opinion on how the system should work until later but in the meantime I want to discuss some of my thoughts on […]
Tag Archives | spellcasting
As previously noted, I am writing with two particular assumptions in mind: One, that alignment represents allegiance, and two, that the majority of “nature gods” are Neutral. I would say that Turn Unholy poses the biggest problem for me in regards to Chaos clerics. Last time I mentioned the anti-cleric, who completely lacked any version […]
As I noted in Part 1, I am writing with two particular assumptions in mind: One, that alignment represents allegiance, and two, that the majority of “nature gods” are Neutral. Also, this topic will now be split across three posts instead of just two, as I previously expected. In little brown book OD&D, all clerics […]
There are currently two cleric characters in my DCC game. One is a 1st-level Lawful cleric of St. Trebor of the Gavel, whose holy words are “Judge others as ye too shall be judged.” The other (and original) cleric of the group is the Chaotic former gong-farmer Sherman Funk, filth-priest of Nimulrun the Unclean. With […]
Another new addition to the Downloads section — this time it’s a Spell Record Sheet. Hopefully this proves a handy addition for a few wizards, clerics, and elves out there.
Space-Age Sorcery is a free PDF stuffed with flavorful OSR-compatible spells of a strange science-fantasy bent. If anything about that sounds close to your game, it’s well worth your time to head over to Hereticwerks and download it. Here’s a DCC RPG conversion of one of the spells from that PDF using the spell conversion article […]
I was a big Planescape fan back in the 90s, and I still think it’s a pretty great. Tieflings were one of my favorite aspects of the setting, though as the years went by the race definitely developed something of a “good drow” problem. While it made perfect sense for there to be a tiefling […]
Last week, I posted about some additional gold for xp options I’m going to try out for my DCC game. I’ve put together a document for magical research (which I’ve also added to the downloads section). Most credit should go to Brendan and Jason, as my consequences are mostly hobbled together from things they’ve done previously. Check it out, and let me know what you think!
In Tuesday’s post, I made a few references to orcs being organized into evil armies by chaotic wizards. There is probably nothing in role-playing less in need of mechanical support than how a villainous wizard gathers an army of orcs. You want a bad wizard, you make a bad wizard; you want him to have orcs, he has orcs. […]
In keeping with the rest of this week, I’m already posting a revision on my OSR post from the other day. I realized that the version I posted before is probably overpowered by the standards of most old-school games, so I boiled it down to its essence and tried to adopt some Flailsnails-style compatibility. In […]