Tag Archives | wilderness travel

Episodic Adventures and Then Some

So it’s been a while … As I mentioned over on G+, my wife and I are expecting our first child this June, and her first trimester wasn’t the easiest going for her. Compound that with my new position at work (started in August) starting to ramp up and the result is a lack of […]

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Hex Crawl Alphabet: D is for Dwarves

OK, we know that next hex over has a dwarven settlement of some sort in it. First off, what’s the general purpose of that settlement? Dwarf Settlement Purpose (d6) 1-3: Mining 4-5: Military 6: Mercantile Assuming “traditional” dwarves, military establishments represent a stronghold or fortress protecting the mountains, hills, or land below the earth from […]

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Hex Crawl Alphabet: B is for Bandits

Fantasy wilderlands are downright infested by bandits, brigands, and burglars of all stripes. Here are a couple of tables to help generate bandit camps. I’ve only concerned myself with the hit dice of the bandit’s leader, but bigger camps will surely have a few intermediaries with extra HD as well. 1d20: Bandit Leader HD / […]

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Hex Crawl Alphabet: A is for Animals

I’ve already quoted Eliot’s apocryphal advice about great writers stealing in a previous post, but I’ve got to bring it up again here. Michael Curtis’s Dungeon Alphabet (also in PDF) is one of the most ostentatiously useful and fun system-neutral supplements even published; if you don’t own it, you should. So last night when I got […]

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New (Old) Look for a Map, and a Change of Venue

This is my 99th post on the blog, which is something I find pretty awesome. I was hoping I’d stick to this thing when I started, and it’s actually worked out well. Originally I thought I’d try to write a lot more essays/thoughts on older games and gaming culture in general, and at some point […]

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