So it’s been a while … As I mentioned over on G+, my wife and I are expecting our first child this June, and her first trimester wasn’t the easiest going for her. Compound that with my new position at work (started in August) starting to ramp up and the result is a lack of […]
Tag Archives | wizard
Since I plan on writing a post concerning magic in the Hyborian Age at a much later time I want to start collecting some opinions on the topic. I’m going to save my opinion on how the system should work until later but in the meantime I want to discuss some of my thoughts on […]
Another new addition to the Downloads section — this time it’s a Spell Record Sheet. Hopefully this proves a handy addition for a few wizards, clerics, and elves out there.
Space-Age Sorcery is a free PDF stuffed with flavorful OSR-compatible spells of a strange science-fantasy bent. If anything about that sounds close to your game, it’s well worth your time to head over to Hereticwerks and download it. Here’s a DCC RPG conversion of one of the spells from that PDF using the spell conversion article […]
Last week, I posted about some additional gold for xp options I’m going to try out for my DCC game. I’ve put together a document for magical research (which I’ve also added to the downloads section). Most credit should go to Brendan and Jason, as my consequences are mostly hobbled together from things they’ve done previously. Check it out, and let me know what you think!
A couple weeks ago I posted a version of Jeff’s carousing for xp rules, adapted to reflect the DCC RAW experience scale. So far in my DCC judging, I’ve awarded experience while adventuring using the guidelines in the rules, which are mostly centered around surviving threats. I’ve also stuck to Luck awards for good role-playing […]
In Tuesday’s post, I made a few references to orcs being organized into evil armies by chaotic wizards. There is probably nothing in role-playing less in need of mechanical support than how a villainous wizard gathers an army of orcs. You want a bad wizard, you make a bad wizard; you want him to have orcs, he has orcs. […]
Following up from my previous post on warriors, here’s a table for magic-users. Roll 2d20: How Tough is the Toughest Mage-Type Person in the Area? 1-2: 3rd level / Novice rank with a couple advancements 3-7: 5th level / Seasoned rank 8-13: 7th level / Veteran rank 14-18: 9th level / Heroic rank 19-20: 10th […]
Back in my introduction of the Age of Ruins setting, I mentioned that the rules set out during the world’s creation stated that there are “no ‘flashy’ direct-damage dealing spells” outside of the dangerous rituals. I introduced that particular rule because I wanted mages to have a different vibe than the artillery that they so […]